Work on The Adventures of Chris continues! Currently, I have a working demo containing: The complete introductory sequence The Kingdom of Lost Balloons Mexico (Jungle/Mayan Temple) Malaysia (Stilt Village) Transylvania (Count Junior’s Castle) Los Angeles (Freeway/Refinery) Siberia is next on the agenda – and we’re already a ways toward completing the artwork! I’m especially looking forward to […]
When converting the game to HD, one of my initial decisions was to go ahead and port the whole thing to Unity. I love Flash (the former game engine), but it felt like it was on the way out – if not already out. Unity had better support, a larger community, and most importantly, made […]
So I’ve been observing people play through the Adventures of Chris demo, taking notes, making adjustments, recording feedback, and it’s been an incredibly useful process. I suspect this is one of those lessons that should be obvious, but that I nonetheless have had to learn the hard way – if I tune the difficulty to be a […]
So I’ve got the demo ready to go now! I’ve sent it off to the first wave of people – hoping to get some good feedback from everybody. If you’re interested in playing it, feel free to drop me a line at [email protected] and I’ll be sure to send it your way! Over the last couple weeks, […]
Hi, everybody! I’ve been thinking about keeping a developer’s log on the site so that anybody interested in the game can get a sense of how things are coming along from time to time. Since The Adventures of Chris doesn’t have a gigantic budget, I’m mostly able to get the quality level I want by finding freelance […]