The Joy of Ribbon Physics

When converting the game to HD, one of my initial decisions was to go ahead and port the whole thing to Unity.  I love Flash (the former game engine), but it felt like it was on the way out – if not already out.  Unity had better support, a larger community, and most importantly, made […]

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First Round of Demo Feedback Is In…

So I’ve been observing people play through the Adventures of Chris demo, taking notes, making adjustments, recording feedback, and it’s been an incredibly useful process.  I suspect this is one of those lessons that should be obvious, but that I nonetheless have had to learn the hard way – if I tune the difficulty to be a […]

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The Appeal of a Mini-Game

So I’ve got the demo ready to go now!  I’ve sent it off to the first wave of people – hoping to get some good feedback from everybody.  If you’re interested in playing it, feel free to drop me a line at imaginer01@gmail.com and I’ll be sure to send it your way! Over the last couple weeks, […]

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The Adventures Continue…

Hi, everybody!  I’ve been thinking about keeping a developer’s log on the site so that anybody interested in the game can get a sense of how things are coming along from time to time. Since The Adventures of Chris doesn’t have a gigantic budget, I’m mostly able to get the quality level I want by finding freelance […]

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