So I’ve been observing people play through the Adventures of Chris demo, taking notes, making adjustments, recording feedback, and it’s been an incredibly useful process. I suspect this is one of those lessons that should be obvious, but that I nonetheless have had to learn the hard way – if I tune the difficulty to be a […]
So I’ve got the demo ready to go now! I’ve sent it off to the first wave of people – hoping to get some good feedback from everybody. If you’re interested in playing it, feel free to drop me a line at [email protected] and I’ll be sure to send it your way! Over the last couple weeks, […]
Hi, everybody! I’ve been thinking about keeping a developer’s log on the site so that anybody interested in the game can get a sense of how things are coming along from time to time. Since The Adventures of Chris doesn’t have a gigantic budget, I’m mostly able to get the quality level I want by finding freelance […]